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Text File  |  2003-03-13  |  962 b   |  51 lines

  1. //EvilFeet
  2.  
  3.  
  4. //removeinventory
  5. call setupontriggers
  6. inert 1
  7. sethealth 999
  8.  
  9. :waitingforplayer
  10. directionalpatrol 1
  11. gotoactor patrolpointred2
  12. dormant 1
  13. sleep
  14.  
  15. :appear
  16. dormant 0
  17. playsound pawn U2Izarian.Eat1 slot_talk
  18.  
  19. :looped
  20. playsound pawn U2Izarian.Eat2 slot_talk
  21. sleep 2.0
  22. playsound pawn U2SciMale.m09.RJ_Col_Msci_73_A slot_talk
  23. sleep 2.0
  24. playsound pawn U2Izarian.Eat1 slot_talk
  25. sleep 2.0
  26. playsound pawn U2SciMale.m09.RJ_Col_Msci_73_F slot_talk
  27. sleep 2.0
  28. gotolabel looped
  29.  
  30. :dissapear
  31. ontrigger WillSlideDye
  32. sendevent WillSlideDye 1
  33. sendevent SpritxSpurt1 0
  34. playsound pawn U2Izarian.Meleeattack1 slot_talk
  35. sleep 0.25
  36.  
  37. playsound pawn U2Izarian.Taunt1 slot_talk
  38. sleep 3
  39. gotoactor pathnode117
  40. playsound pawn U2Izarian.Idle2 slot_talk
  41. gotoactor pathnode108
  42. destroy
  43. sleep
  44.  
  45. :setupontriggers
  46. onevent takedamage gotolabel dissapear 
  47. ontrigger solidgold gotolabel appear
  48. ontrigger WillSlideDye gotolabel dissapear
  49. return
  50.  
  51.